CYBER CARD GAME
GAME_OVERVIEW
Players take turns playing and using Botz to gain RESEARCH and deal RISK!
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2-6 Players
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Learn in 10 minutes
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Play in 15-30 minutes
Objectives
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A Player wins the game when they have 20 or more RESEARCH
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A Player loses the game when they have 20 or more RISK
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A Player loses the game when they have no cards in their deck to draw
Deck Building
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Decks must have exactly 64 cards
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Decks may contain up to 4 copies of any combination of any official cards
GAME_SETUP
Requirements
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A way to track the RESEARCH gained by each Player (0-20 counter)
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A way to track the RISK dealt to each Player (0-20 counter)
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A way to track the RISK dealt to each Bot (6-sided dice or RISK tokens)
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Setup
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Players shuffles their 64-card decks and offer deck cuts
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Players draw an 8-card starting hand
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Players may send chosen cards from their starting hand to the bottom of their deck in any order and draw cards until they have an 8-card hand
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First Player is determined at random
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The Player that goes first doesn’t draw at the start of their first turn
TURN_OVERVIEW
01: Before Turn
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UNUSE all your Botz and invested cards
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Draw a card from your deck
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02: Start Turn (Things that happen at start of turn happen now)
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03: Optional (once per turn, at any time during your turn)
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Invest chosen card from your hand
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03: Optional (any number of times, in any order)
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Play chosen card from your hand
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USE chosen Bot of yours to RESEARCH, HACK or SHIELD
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04: End Turn (Things that happen at end of turn happen now)
COST
INVESTING CARDS (once per turn)
Anytime during your turn, you may reveal and send chosen card from your hand to your invested cards UNUSED facedown
Invested cards may be USED the turn played and are each worth 1 COST value
PLAYING CARDS (no limit to the number of cards played per turn)
Anytime during your turn, you may play chosen card from your hand by changing a number of UNUSED invested cards of yours to USED equal to its COST value
USING CARDS (no limit to the number of cards USED per turn)
Anytime during your turn, you may USE chosen UNUSED Bot of yours to RESEARCH, HACK or SHIELD
RESEARCH
USE TO RESEARCH (Botz can’t be USED the turn played)
Anytime during your turn, you may USE chosen Bot of yours to RESEARCH:
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Gain RESEARCH equal to its RESEARCH value
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A Player wins the game when they have 20 or more RESEARCH
SHIELD
SHIELD VALUE
Whenever this Bot has RISK equal to its SHIELD value, immediately send it to its discard from play
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USED TO SHIELD (Botz can’t be USED the turn played)
During your turn, you may USE this Bot to SHIELD:
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While a Bot of yours is being USED to SHIELD, opposing Botz can’t HACK you or USED Botz of yours while they could HACK your SHIELD instead
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While you have multiple Botz being USED to SHIELD, opposing Players choose which of those Botz to HACK
HACK
USE TO HACK PLAYER (Botz can’t be USED the turn played)
During your turn, you may USE chosen Bot of yours to HACK chosen Player that does not have a SHIELD:
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Deal RISK equal to its HACK value to that Player
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A Player loses the game when they have 20 or more RISK
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USE TO HACK BOT (Botz can’t be USED the turn played)
During your turn, you may USE chosen Robot of yours to HACK chosen opposing Bot being USED to SHIELD or to HACK chosen opposing USED Bot that does not have a SHIELD:
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Your Bot deals RISK equal to its HACK value to the opposing Bot and that Bot simultaneously deals RISK equal to its HACK value to your Bot
FAQs
Can I play or USE cards during opposing players turns?
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No
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Do I have to invest a card every turn?
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No
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Do I have to a play a card every turn?
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No
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Is investing a card required each turn?
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No
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Can I look at my discard?
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Yes
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Can I look at other player's discards?
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Yes
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Can I look at my invested cards?
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No
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Can I look at other player's invested cards?
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No
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What if multiple things happen simultaneously?
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The active player chooses the order